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Blender current version10/10/2023 ![]() At 0 percent, no corners are detected this means the AutoAnchorPoints at various angles will be completely ignored. This can also keep objects looking good as they zoom out since it automatically controls the number of points along straight lines.Ĭorner detect ranges from 0 to 100 percent and controls the sensitivity to corners. ![]() When this is checked, it makes the object easier for scanners to scan, and it also reduces the number of corner and beginning and ending points needed. ![]() If this is checked, a special algorithm is used to accelerate and decelerate the beam from corner to corner, and from beginning to ending. The Accelerate/Decelerate check box controls how the points are placed from the starting and ending of lines, and at corners. For example, a setting of “4” means there will be a total of 5 points placed at that corner. There will always be at least one point at every corner. Increasing this number will hide the gap on poorly tuned scanners but this may actually cause a visible overlap on well-tuned scanners.ĪutoAnchorPoints at various angles, is the number of additional points placed at various angle corners. But if you are using scanners that are not tuned perfectly, you may actually see a visible gap on circles. Normally this is set to zero so that you can't see where the beam starts or ends. AutoAnchorPoints at line beginning is the number of points that are placed at the beginning of a line.ĪutoAnchorPoints at line ending is the number of points that are placed at the ending of a line.ĪutoAnchorPoints at round overlaps is the number of extra points that are placed at the point of overlap of a circle or other rounded object.
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